OSRS Strength Calculator

Strength from Gemstone crab at 1 to NMZ Dharok's at 70: 8 methods, up to 105,000 XP/hr. Free-to-play skill.

OSRS Strength Calculator. Between Gemstone crab (1) and NMZ Dharok's (70) this table lists 8 Strength methods. NMZ Dharok's at 105,000 XP/hr is the best of the 8 rows open at level 70. 117 hrs at 10 hrs a week, no action count, 12,296,804 XP - change any input above and all three recompute.

Strength goal

10 hrs / week

The damage

XP remaining
12,296,804
Actions left
—
via NMZ Dharok's
Time left
117 hrs
Nights of grinding
82
weekly hours averaged across 7 days
ETA
in 3 months

NMZ Dharok's at 105,000 XP/hr is the fastest row available to you, and nothing locked in this table beats it.

Strength methods and rates

Every Strength rate below - 8 of them - is what a normal session returns.

Method Lvl XP/hr GP/XP To goal Hours
Sand crabs cheapest
Hordes of 60 HP, 1-max-hit rocks on the Hosidius beach; hop worlds every 10 min to reset aggro. Free, near-AFK early melee staple. · 240 xp/kill
1 30,000 — 51,237 410 hrs
Hill giants f2p
Edgeville Dungeon classic; every kill drops big bones (~240 gp each), so early F2P levels pay for themselves. · 140 xp/kill
10 15,000 +1.7 87,835 820 hrs
Gemstone crab afk
July 2025 addition; attack once and AFK up to 10 min per crab, then mine its shell for 3 uncut gems. Pays 3.5 xp per damage, not 4.
1 40,000 +0.5 — 307 hrs
Ogress warriors f2p
Corsair Cove Dungeon; top F2P melee xp late game with rune and gem drops. Bring Protect from Magic at 37 Prayer. · 328 xp/kill
40 28,000 +2 37,491 439 hrs
Scurrius
Varrock Sewers rat boss with +20% xp on all damage; 100k gp buys a private 500 HP instance. Mid-level meta since 2024. · 2400 xp/kill
50 60,000 — 5,124 205 hrs
Slayer tasks
On-task melee with a fang or lance; slower pure Strength xp but tasks bankroll you (1-5M gp/hr at high level) and unlock bossing.
40 55,000 +3 — 224 hrs
Sulphur naguas profit
Perilous Moons prison snakes; Blood Moon set + dual macuahuitl hits ~170k/hr while noted ore drops pay out. Needs 48 Slayer. · 400 xp/kill
60 100,000 +2.2 30,743 123 hrs
NMZ Dharok's fastest
Rock-cake to 1 HP, sip absorptions, and Dharok's set turns every swing into a 60+; the long-standing fastest route to 99.
70 105,000 — — 117 hrs

About training Strength

Strength xp comes from melee damage - 4 xp per point of damage on the aggressive combat style - so training is all about finding monsters that are pure hitpoints with no defence. Knock out Waterfall Quest first for an instant jump to level 30, camp crabs or Scurrius through the mid levels, then finish at Nightmare Zone with Dharok's or Varlamore's sulphur naguas. Every Strength level raises your max hit, which quietly speeds up every other combat grind you do.

Did you know: Maxing Strength from 1 to 99 takes 13,034,431 xp - roughly 54,300 sand crab kills at 240 xp apiece, or about 124 hours of lying at 1 HP in Dharok's armour inside the Nightmare Zone.

How this Strength estimate is built

12,296,804 XP separates level 70 from Strength 99, out of 13,034,431 total. 105,000 XP/hr on NMZ Dharok's turns that gap into 117 hrs; 0 XP per dream turns it into 0 actions. No per-action XP for NMZ Dharok's, so the action tile stays blank and the hours carry the estimate. Gemstone crab, Slayer tasks, NMZ Dharok's report no countable unit, and features in hours only for that reason. 82 nights at 1.4 hrs a day covers 117 hrs of Strength. 127 hrs from level 1, if you switch at 10/40/50/60/70.

Decision example

12,296,804 XP: NMZ Dharok's converts it in 117 hrs, Sulphur naguas in 123 hrs - 5% more clock. Sulphur naguas returns 27.1M gp while NMZ Dharok's breaks even. Low attention instead: Gemstone crab at 40,000 XP/hr.

Limits of the number

105,000 XP/hr is NMZ Dharok's over a session, 141,750 on a perfect tick. NMZ Dharok's has no supply or drop value attached at all. Prices are 16 October 2026 estimates: 0 GP/XP today, and the Strength cost moves with supply.

Strength, level 70 to 99

12,296,804 XP - 94% of a whole 99 - explained twice. The 12,296,804 XP is identical in both rows, which leaves the Strength rate to explain the 5.9 hrs.

MethodRateActionsActive hoursGP/XP estimate
NMZ Dharok's 105,000 XP/hr no action unit 117 hrs not estimated
Sulphur naguas 100,000 XP/hr 30,743 123 hrs +27.1M gp

NMZ Dharok's saves 5.9 hrs over Sulphur naguas, which is 5% of the slower total.

16 October 2026 is the last Strength review; Strength training on the OSRS Wiki carries the method detail. Data sources.

A practical Strength route

Below, the Strength route from 1-40 to 70+: 3 switches, each tied to an unlock.

  1. 1-40
    Build the base

    Use quest rewards selectively, then train on low-defence monsters with the Strength style to grow max hit quickly.

  2. 40-70
    Choose controlled or dedicated XP

    Dedicated Strength is fastest for the skill; controlled training is sensible when Attack and Defence are still behind.

  3. 70+
    Spend the damage breakpoints

    Compare the next max-hit or weapon unlock with the time saved by a higher Strength level before planning all the way to 99.

Strength by goal

What changes the choice

  • Fastest: Use the highest-damage monster method you can sustain; Strength XP follows damage, so max-hit upgrades matter more than raw weapon price.
  • Shared combat: Controlled style keeps Attack and Defence moving but sacrifices the focused Strength rate.
  • Low cost: Slower melee targets reduce food and potion burn; the calculator's GP/XP does not include the value of your time.

Requirements and caveats

  • Your max hit, prayer, potion uptime and monster defence determine the real damage rate behind the XP estimate.
  • Combat XP is affected by attack style; select the row that matches the style you will actually use.
Common mistakes to avoid
  • Choosing a high-level monster with impressive theoretical XP/hr but insufficient accuracy or survivability.
  • Ignoring a one-level max-hit breakpoint that can change the entire hourly estimate.

3 Strength switches, reviewed 2026-10-16. Strength training on the OSRS Wiki.

Strength FAQ

How many hours is 99 Strength?

Budget 127 active hours for the level 1 to 99 climb on the best available Strength method at each step, or 64 nights at two hours.

How many kills do you need for 99 Strength?

About 31,902 kills at 400 XP each on Sulphur naguas, from level 60 to 99.

Fastest Strength method in OSRS?

NMZ Dharok's, from level 70, at about 105,000 XP/hr. Rock-cake to 1 HP, sip absorptions, and Dharok's set turns every swing into a 60+; the long-standing fastest route to 99.

What is a practical Strength training route?

1-40: Build the base - Use quest rewards selectively, then train on low-defence monsters with the Strength style to grow max hit quickly. 40-70: Choose controlled or dedicated XP - Dedicated Strength is fastest for the skill; controlled training is sensible when Attack and Defence are still behind. 70+: Spend the damage breakpoints - Compare the next max-hit or weapon unlock with the time saved by a higher Strength level before planning all the way to 99.

Which Strength method pays?

Yes - Hill giants earns roughly 1.7 gp per XP, and Gemstone crab earns roughly 0.5 gp per XP, and Ogress warriors earns roughly 2 gp per XP, and Slayer tasks earns roughly 3 gp per XP, and Sulphur naguas earns roughly 2.2 gp per XP. All of them are slower than NMZ Dharok's at 105,000 XP/hr.

What should I check before choosing a Strength method?

Your max hit, prayer, potion uptime and monster defence determine the real damage rate behind the XP estimate. Combat XP is affected by attack style; select the row that matches the style you will actually use. Common mistakes include Choosing a high-level monster with impressive theoretical XP/hr but insufficient accuracy or survivability. Ignoring a one-level max-hit breakpoint that can change the entire hourly estimate.

How can I compare two Strength methods fairly?

5.9 hrs is what NMZ Dharok's saves you over Sulphur naguas across 12,296,804 XP, once level 70 is behind you.

All 24 skill calculators, closest in hours first

Strength sits at 19 of 24 by active hours to 99. Attack takes 116 hrs, Mining 138 hrs. Open the hub table: Slayer tasks is the only Strength row that pays, at 3 GP/XP.