OSRS Slayer Calculator
Smoke Devils (Cannon + Barrage) is the fastest row at 110,000 XP/hr; Turael Skipping is the slowest at 20,000. Members skill.
OSRS Slayer Calculator. Slayer has 9 rows here, from Cannon Tasks (Nieve/Duradel) at level 1 up to Alchemical Hydra at 95. Dust Devils (Burst) at 75,000 XP/hr is the best of the 4 rows open at level 70. 164 hrs at 10 hrs a week, 94,591 kills, 12,296,804 XP - change any input above and all three recompute.
Slayer goal
The damage
Total profit ≈ +12.3M gp
Dust Devils (Burst) at 75,000 XP/hr is what you can run today; Nechryael (Burst) at level 80 raises that to 90,000.
Slayer methods and rates
Tap a row to plan on it. 9 Slayer rows, all session averages rather than record ticks.
| Method | Lvl | XP/hr | GP/XP | To goal | Hours |
|---|---|---|---|---|---|
| Turael Skipping cheapest Grab quick low-level tasks from Turael and blitz them; mostly banks Slayer points and resets streaks rather than piling on XP. | 1 | 20,000 | — | — | 615 hrs |
| Cannon Tasks (Nieve/Duradel) Drop a Dwarf multicannon on your tasks in multi-combat caves for steady hands-on XP; cannonballs quietly eat into profit. | 1 | 45,000 | -2 | — | 273 hrs |
| Bloodveld (Catacombs) afk Melee mutated bloodvelds in the Catacombs under Protect from Melee with long AFK gaps; low effort, gentle XP, small profit. · 170 xp/kill | 50 | 35,000 | +1 | 72,335 | 351 hrs |
| Dust Devils (Burst) Ice Burst stacked dust devils in the Catacombs; needs a facemask and 65 Slayer, with cheaper runes than the higher burst tasks. · 130 xp/kill | 65 | 75,000 | +1 | 94,591 | 164 hrs |
| Gargoyles (Konar) profit Chip Konar gargoyles down and finish each with a rock hammer; semi-AFK with steady alch drops and Brimstone keys at 75 Slayer. · 105 xp/kill | 75 | 55,000 | +9 | — | 215 hrs (75+) |
| Nechryael (Burst) fastest Burst greater nechryaels in the Catacombs; their death spawns add extra targets for some of the best XP in the game. · 210 xp/kill | 80 | 90,000 | +2 | — | 123 hrs (80+) |
| Abyssal Demons (Burst) fastest Burst abyssal demons in the Catacombs for fast XP and a shot at the 1/512 Abyssal whip; they teleport, so keep chasing stragglers. · 150 xp/kill | 85 | 80,000 | +2 | — | 122 hrs (85+) |
| Smoke Devils (Cannon + Barrage) fastest Cannon and barrage smoke devils together for the fastest Slayer XP without alt accounts; needs 93 Slayer and a supply budget. · 185 xp/kill | 93 | 110,000 | +1 | — | 53 hrs (93+) |
| Alchemical Hydra profit Endgame boss task at 95 Slayer; a tougher fight, but its rare unique drops make it the richest Slayer money in the game. · 1320 xp/kill | 95 | 33,000 | +110 | — | 129 hrs (95+) |
About training Slayer
Slayer is trained by collecting kill assignments from Slayer masters and grinding through them, so choosing a "method" really means picking your master and deciding which tasks to burst, cannon, block, or skip. The fastest experience comes from stacking monsters in multi-combat spots like the Catacombs of Kourend and hitting the pile with Ice Barrage or a Dwarf multicannon, while the biggest money sits in longer boss tasks. Once your combat is high enough most players settle on Duradel for XP or Konar for loot, blocking their worst assignments and skipping the slow ones at Turael.
How this Slayer estimate is built
5,838,802 XP separates level 93 from Slayer 99, out of 13,034,431 total. 5,838,802 ÷ 110,000 XP/hr gives 53 hrs of Smoke Devils (Cannon + Barrage); ÷ 185 XP per kill gives 31,562 of them. One action every 6.1 seconds: that is what 110,000 XP/hr at 185 XP per kill actually requires. Turael Skipping, Cannon Tasks (Nieve/Duradel) report no countable unit, and features in hours only for that reason. 38 nights at 1.4 hrs a day covers 53 hrs of Slayer. 141 hrs from level 1, if you switch at 50/65/75/80/85/93/95.
5,838,802 XP: Smoke Devils (Cannon + Barrage) converts it in 53 hrs, Dust Devils (Burst) in 78 hrs - 47% more clock. Both come to 5.8M gp, so 5,838,802 XP is all that differs. Low attention instead: Bloodveld (Catacombs) at 35,000 XP/hr.
110,000 XP/hr is Smoke Devils (Cannon + Barrage) over a session, 148,500 on a perfect tick. An hour of Smoke Devils (Cannon + Barrage) returns about 110K gp. 1 GP/XP is dated 16 October 2026 - the next supply update moves it, the rate usually does not.
Slayer, level 93 to 99
5,838,802 XP - 45% of a whole 99 - explained twice. Both rows price the same 5,838,802 XP, so only the Slayer rate and GP/XP move.
| Method | Rate | Actions | Active hours | GP/XP estimate |
|---|---|---|---|---|
| Smoke Devils (Cannon + Barrage) | 110,000 XP/hr | 31,562 | 53 hrs | +5.8M gp |
| Dust Devils (Burst) | 75,000 XP/hr | 44,914 | 78 hrs | +5.8M gp |
Smoke Devils (Cannon + Barrage) saves 25 hrs over Dust Devils (Burst), which is 47% of the slower total.
Slayer rates re-checked 16 October 2026 against Slayer training on the OSRS Wiki; XP thresholds follow the game's own curve. Data sources.
A practical Slayer route
Below, the Slayer route from 1-50 to 80+: 3 switches, each tied to an unlock.
- 1-50Build points and combat
Use the highest master you can handle, complete milestone tasks and avoid spending points before your block and skip plan is ready.
- 50-80Shape the task list
Block slow tasks, skip poor assignments and use cannon or burst setups when a task supports multi-combat XP.
- 80+Choose XP or boss money
Nechryaels, smoke devils and barrage tasks maximize XP; Hydra and selected bosses trade speed for profit and uniques.
Slayer by goal
What changes the choice
- Fastest: Cannon and barrage good tasks, skip or block slow ones and keep travel short; this requires a large supply budget.
- Profit: Konar and boss tasks add valuable drops but lower average XP/hr; task streak and unique-drop variance matter.
- AFK: Bloodvelds, gargoyles and selected melee tasks reduce input while keeping the assignment system moving.
Requirements and caveats
- Slayer XP is task-dependent, so XP/action is an average across kills rather than a universal monster value.
- Master unlocks, block lists, cannon, barrage runes and task teleporting are prerequisites for the fastest rows.
- Comparing a perfect task streak with an account that has not unlocked blocks or skips.
- Treating boss uniques as hourly income instead of a high-variance addition to ordinary task loot.
3 Slayer switches, reviewed 2026-10-16. Slayer training on the OSRS Wiki.
Recent data notes
13 Slayer figures changed during review; the notes below say which and why.
13 review notes for this skill
- Bloodveld (Catacombs) xpPerAction 0 -> 170: this method targets mutated bloodvelds (170 HP), and Slayer XP per kill equals the monster's HP, so each kill is exactly 170 XP.
- Dust Devils (Burst) xpPerAction 0 -> 130: the Catacombs of Kourend dust devil variant awards 130 Slayer XP per kill (a bonus over the 105-XP standard variant), matching the method's stated Catacombs location.
- Gargoyles (Konar) xpPerAction 0 -> 105: gargoyles have 105 HP and award 105 Slayer XP per kill.
- Nechryael (Burst) xpPerAction 0 -> 210: greater nechryaels award 210 Slayer XP per kill (slightly above their 205 HP per the wiki infobox).
- Abyssal Demons (Burst) xpPerAction 0 -> 150: abyssal demons award 150 Slayer XP per kill, and the wiki confirms no separate Catacombs XP bonus.
- Smoke Devils xpPerAction 0 -> 185: smoke devils have 185 HP and award 185 Slayer XP per kill.
- Alchemical Hydra xpPerAction 0 -> 1320: the boss awards 1,320 Slayer XP per kill (a bonus above its 1,100 HP), confirmed by the wiki money-maker's 25 kills/hr = 33,000 XP/hr figure.
- Alchemical Hydra xpPerHour 55000 -> 33000: real rate is ~25 kills/hr x 1,320 XP ~= 33,000 (up to ~37,000 with maxed gear); the old 55,000 was nearly double reality.
- Alchemical Hydra gpPerXp 80 -> 110: at ~33,000 XP/hr and the wiki's live ~4.18M gp/hr (~127 gp/xp), a realistic average is ~3.6M/hr ~= 110 gp/xp; 80 undersold Hydra once the XP/hr was corrected.
- Gargoyles note fixed: 'granite maul' -> 'rock hammer'. A granite maul cannot finish gargoyles; only a rock hammer, granite hammer, or rock thrownhammer can land the required sub-9-HP killing blow.
- Abyssal Demons note fixed: removed the 'burst ... bring Arclight' contradiction (Arclight is a melee weapon, not used while bursting) and added that abyssal demons teleport mid-task.
- Alchemical Hydra note fixed: replaced inaccurate 'scales, crystals' flavor with its actual valuable unique drops.
- Left Turael Skipping and Cannon Tasks xpPerAction at 0 on purpose: both span many different monster types with no single fixed Slayer-XP-per-kill value, so any per-action number would be a fabrication. All levelReqs, the members flag, category assignments, and the other XP/hr and gp/xp values verified as correct and unchanged.
Slayer FAQ
How long does 99 Slayer take in OSRS?
141 active hours on the idealized route, which switches to the fastest unlocked method the moment its level is met. Two hours a night turns that into 71 evenings.
kills for 99 Slayer - how many?
About 31,562 kills at 185 XP each on Smoke Devils (Cannon + Barrage), from level 93 to 99.
Which Slayer method is fastest?
Smoke Devils (Cannon + Barrage), from level 93, at about 110,000 XP/hr. Cannon and barrage smoke devils together for the fastest Slayer XP without alt accounts; needs 93 Slayer and a supply budget.
What is a practical Slayer training route?
1-50: Build points and combat - Use the highest master you can handle, complete milestone tasks and avoid spending points before your block and skip plan is ready. 50-80: Shape the task list - Block slow tasks, skip poor assignments and use cannon or burst setups when a task supports multi-combat XP. 80+: Choose XP or boss money - Nechryaels, smoke devils and barrage tasks maximize XP; Hydra and selected bosses trade speed for profit and uniques.
Is Slayer profitable?
Yes - Bloodveld (Catacombs) earns roughly 1 gp per XP, and Dust Devils (Burst) earns roughly 1 gp per XP, and Gargoyles (Konar) earns roughly 9 gp per XP, and Nechryael (Burst) earns roughly 2 gp per XP, and Abyssal Demons (Burst) earns roughly 2 gp per XP, and Smoke Devils (Cannon + Barrage) earns roughly 1 gp per XP, and Alchemical Hydra earns roughly 110 gp per XP. All of them are slower than Smoke Devils (Cannon + Barrage) at 110,000 XP/hr.
Slayer method choice: what matters?
Slayer XP is task-dependent, so XP/action is an average across kills rather than a universal monster value. Master unlocks, block lists, cannon, barrage runes and task teleporting are prerequisites for the fastest rows. Common mistakes include Comparing a perfect task streak with an account that has not unlocked blocks or skips. Treating boss uniques as hourly income instead of a high-variance addition to ordinary task loot.
Slayer: 53 hrs or 78 hrs?
25 hrs is what Smoke Devils (Cannon + Barrage) saves you over Dust Devils (Burst) across 5,838,802 XP, once level 93 is behind you.
All 24 skill calculators, closest in hours first
Slayer sits at 22 of 24 by active hours to 99. Fishing takes 141 hrs, Agility 195 hrs. Open the hub table: Alchemical Hydra is the only Slayer row that pays, at 110 GP/XP.