OSRS Max Hit Calculator

Pick your gear, prayer and potion - your exact max hit for melee, ranged and magic, from real item data.

The OSRS Max Hit Calculator equips your setup from Old School RuneScape item data and turns it into the single number every grinder wants: your maximum hit. Swap a piece, flip on a Slayer helmet or Void, and watch it change.

Your setup

Fine-tune numbers by hand (advanced)

Picking gear fills these automatically - edit any number to override it.

Max hit
0

How to read an OSRS max hit

A max hit is the largest normal damage roll your selected setup can produce under the assumptions shown above. It is a useful equipment checkpoint: if a new weapon, prayer or potion adds one max-hit point, that change is real. It is not a kill-time estimate, because the number does not include how often the attack lands or how quickly the weapon attacks.

Use max hit when you are asking

  • Will this Strength bonus cross the next damage breakpoint?
  • Does a prayer or potion change the ceiling of this setup?
  • Is this weapon's damage stat being read from the item and ammunition I selected?

Use DPS when you are asking

  • Which setup kills a specific boss faster?
  • Does extra accuracy beat extra Strength against high Defence?
  • How much time does a gear upgrade save over a full trip?

The OSRS DPS Calculator combines max hit, hit chance and attack speed against a real target.

The calculation, with worked examples

The calculator keeps OSRS rounding order. It boosts the visible level first, applies the selected damage prayer, adds the attack-style bonus and the combat constant, then combines that effective level with the selected gear's damage bonus. The final floor happens after the multiplication; rounding each input early can change the result by one point.

Melee example

99 Strength, Super strength, Piety, controlled style, +82 Strength bonus.

visible = 99 + floor(99 x 15%) + 5 = 118

effective = floor(118 x 1.23) + 1 + 8 = 154

max hit = floor(0.5 + 154 x (82 + 64) / 640) = 35

Aggressive style adds two more damage levels than controlled, but removes the controlled accuracy bonus.

Ranged example

99 Ranged, ranging potion, Rigour, accurate style, +49 Ranged strength.

visible = 99 + floor(99 x 10%) + 4 = 112

effective = floor(112 x 1.23) + 3 + 8 = 148

max hit = floor(0.5 + 148 x (49 + 64) / 640) = 26

The ammo slot contributes Ranged strength. Thrown weapons and chinchompas keep their own ammunition from being counted twice.

Magic example

A spell with base max 24 and a setup carrying +25% magic damage.

max hit = floor(24 x (1 + 25 / 100)) = 30

Magic prayers in this tool affect accuracy, not the spell's damage ceiling. Powered staves replace the manual spell base with their level-based base max.

What each input changes
Input Damage effect What to verify
Gear and ammo Summed Strength, Ranged strength or Magic damage. Weapon style, ammunition and two-handed shield rules match your in-game setup.
Attack style Melee controlled/aggressive/accurate and Ranged accurate change effective levels. Pick the style you will actually use; the same max hit can come with different accuracy.
Prayer and potion Visible combat levels are boosted, then damage prayers are applied before the formula. Divine or overload assumptions must match how long your activity lasts.
Set effect Slayer helm and Salve multipliers apply after the base melee/ranged hit. Only select an effect when the target, task and item actually qualify.
Void Melee and Ranged use the effective-level multiplier; Magic Void affects accuracy only here. Compare the full setup, not just the visible armour bonus.
Powered staff Trident, Sanguinesti, Shadow and other supported staves derive base max from Magic level. For a normal spell, use the spell's base max; for a powered staff, leave the auto value in place.
Turning one extra max hit into a decision

A one-point increase is not automatically a better upgrade. Damage is rolled between zero and the max, so the useful question is whether the change also improves average damage, hit chance or attack speed against the target you care about.

  1. Check the breakpoint. Change one item at a time and note whether the displayed max hit moves. A large bonus can be silent until the floor is crossed.
  2. Check accuracy next. Against high Defence, an attack bonus can produce more real damage than a small Strength bonus that rarely lands.
  3. Check the activity cost. A prayer or potion can raise the ceiling while adding drain, inventory trips or a shorter session.
  4. Check the full encounter. Use the DPS page for target Defence, attack speed and TTK; then add movement, phases and supplies that the stationary model cannot know.
Do not read this number as a guaranteed hit.

Max hit is the top of the damage range. A setup with a lower max hit can still win when it attacks faster, lands more often or avoids a phase of downtime.

Scope, sources and review notes

Included

  • Standard melee, Ranged and Magic max-hit formulas with OSRS rounding order.
  • Gear bonuses from the embedded equipment catalogue, including the selected ammunition.
  • Prayer, potion, Void, Slayer helm, Salve and supported powered-staff rules.
  • Target Magic level and Magic attack inputs for Twisted bow scaling.

Not included

  • Special attacks, Dharok's low-health scaling, Keris procs and Tombs of Amascut Shadow scaling.
  • Hit chance, attack speed, Defence, movement, phase mechanics or incoming damage.
  • Food, prayer potions, ammunition cost, task availability or Grand Exchange prices.

Formula references: maximum melee hit, maximum ranged hit and maximum magic hit on the OSRS Wiki. The equipment snapshot is attributed on the data sources page; the current catalogue snapshot is dated 17 July 2026 and this page's assumptions were reviewed 16 October 2026.

Max Hit Calculator FAQ

How is max hit calculated in OSRS?

For melee, effective Strength = floor((Strength + potion) x prayer) + style bonus + 8, then max hit = floor(0.5 + effective Strength x (Strength bonus + 64) / 640). Ranged uses the same shape with Ranged strength; magic scales a spell's base max by your magic damage bonus.

Does this max hit calculator know my gear's strength bonus?

Yes. Pick your equipment slot by slot and every strength, ranged strength and magic damage bonus fills in from Old School RuneScape item data. You can still open the fine-tune panel and type numbers by hand.

Does Prayer increase your max hit?

Yes. Piety adds 23% Strength, Chivalry 18%, Ultimate Strength 15%. Ranged has Rigour (+23%) and magic damage comes mostly from gear. The prayer multiplier is applied before the +8, which is why it matters so much at high levels.

Do potions raise your max hit?

Yes. Super strength gives +5 and 15% of your level, Overloads a bit more, and ranging or magic potions boost their stats. Pick your potion in the calculator and the max hit updates instantly.

Does this max hit calculator work for ranged and magic?

Yes. Switch the style tab to Ranged or Magic. Ranged sums your weapon and ammo's ranged strength; magic handles powered staves like the trident automatically and applies your magic damage percentage from gear like the occult necklace.

Does the Slayer helmet increase max hit?

On a Slayer task, the imbued Slayer helmet multiplies your max hit by 7/6 (about +16.7%) for melee and ranged. The imbued Salve amulet does the same or more against undead. Select the effect in the calculator to include it.

What is the highest max hit in OSRS?

Regular hits from gear top out in the 60s to low 70s with the strongest setups and boosts, while special attacks and unique mechanics can go far higher. This calculator covers your standard per-hit max for planning DPS.