OSRS Agility Calculator
Hallowed Sepulchre (Floor 5) is the fastest row at 92,000 XP/hr; Draynor Village Rooftop is the slowest at 10,000. Members skill.
OSRS Agility Calculator. Between Draynor Village Rooftop (1) and Hallowed Sepulchre (Floor 5) (92) this table lists 9 Agility methods. Pollnivneach Rooftop at 52,000 XP/hr is the best of the 7 rows open at level 70. 12,296,804 XP left, 13,817 laps, 236 hrs of play: change any box above and all three move together.
Agility goal
The damage
Total profit ≈ +24.6M gp
Pollnivneach Rooftop at 52,000 XP/hr is what you can run today; Ardougne Rooftop at level 90 raises that to 66,000.
Agility methods and rates
Every Agility rate below - 9 of them - is what a normal session returns.
| Method | Lvl | XP/hr | GP/XP | To goal | Hours |
|---|---|---|---|---|---|
| Draynor Village Rooftop Level requirement removed in 2024 and obstacles can't fail; bank the early marks toward your graceful set. · 120 xp/lap | 1 | 10,000 | — | 102,474 | 1,230 hrs |
| Agility Pyramid profit 722 obstacle xp plus a top bonus of 300+(8x level), capped at 1,722 total from 88; Simon pays 10k gp per pyramid top. · 1722 xp/lap | 30 | 35,000 | +6 | 7,142 | 351 hrs |
| Canifis Rooftop Best marks-of-grace rate before 60 - the classic spot to finish graceful; gp assumes spare marks sold as amylase. · 240 xp/lap | 40 | 16,000 | +6 | 51,237 | 769 hrs |
| Wilderness Agility Course profit Loot dispenser scales with your lap streak after a 150k entry fee; bring nothing you can't lose - PKers patrol here. · 571.4 xp/lap | 52 | 45,000 | +27 | 21,521 | 273 hrs |
| Seers' Village Rooftop Unlock the Kandarin hard diary so Camelot teleport lands you at the course start, cutting laps to ~44 seconds. · 570 xp/lap | 60 | 48,000 | +2 | 21,574 | 256 hrs |
| Colossal Wyrm (Advanced) afk Varlamore course with long animations and 10-15s between clicks - the closest Agility gets to AFK; termites buy amylase. · 749.6 xp/lap | 62 | 40,000 | — | 16,405 | 307 hrs |
| Pollnivneach Rooftop Highest lap xp of any rooftop (890) with zero risk - the standard 70+ grind if the Sepulchre isn't your thing. · 890 xp/lap | 70 | 52,000 | +2 | 13,817 | 236 hrs |
| Ardougne Rooftop Buffed to 889 xp laps in May 2024; elite diary pushes marks to ~22/hr, worth ~145k gp/hr in amylase. · 889 xp/lap | 90 | 66,000 | +2 | — | 116 hrs (90+) |
| Hallowed Sepulchre (Floor 5) fastest The meta from 62 onward; at 92+ a full five-floor run is exactly 11,700 xp and looting adds ~1.6M gp/hr. · 11700 xp/full run | 92 | 92,000 | +18 | — | 71 hrs (92+) |
About training Agility
Agility is lap-based: you loop the same course endlessly, collecting marks of grace for the graceful outfit as you go. Rooftops carry you into the low 60s, then the Hallowed Sepulchre takes over as the fastest xp in the game - and from level 92 it even pays roughly 1.6M gp/hr if you loot coffins. A May 2024 rebalance made early courses failproof and buffed several lap values, so older guides undersell today's rates.
How this Agility estimate is built
6,517,178 XP separates level 92 from Agility 99, out of 13,034,431 total. 92,000 XP/hr on Hallowed Sepulchre (Floor 5) turns that gap into 71 hrs; 11,700 XP per full run turns it into 558 actions. One action every 7.6 minutes: that is what 92,000 XP/hr at 11700 XP per full run actually requires. Every row carries an action count here - all 9 Agility methods - so that column is never blank. 50 nights at 1.4 hrs a day covers 71 hrs of Agility. 195 hrs from level 1, if you switch at 30/40/52/60/62/70/90/92.
6,517,178 XP: Hallowed Sepulchre (Floor 5) converts it in 71 hrs, Ardougne Rooftop in 99 hrs - 39% more clock. The faster row also pays more: 117.3M gp against 13.0M gp. Low attention instead: Colossal Wyrm (Advanced) at 40,000 XP/hr.
92,000 XP/hr is Hallowed Sepulchre (Floor 5) over a session, 124,200 on a perfect tick. An hour of Hallowed Sepulchre (Floor 5) returns about 1.7M gp. Prices are 16 October 2026 estimates: 18 GP/XP today, and the Agility cost moves with supply.
Agility, level 92 to 99
6,517,178 XP - 50% of a whole 99 - explained twice. The 6,517,178 XP is identical in both rows, which leaves the Agility rate to explain the 28 hrs.
| Method | Rate | Actions | Active hours | GP/XP estimate |
|---|---|---|---|---|
| Hallowed Sepulchre (Floor 5) | 92,000 XP/hr | 558 | 71 hrs | +117.3M gp |
| Ardougne Rooftop | 66,000 XP/hr | 7,331 | 99 hrs | +13.0M gp |
Hallowed Sepulchre (Floor 5) saves 28 hrs over Ardougne Rooftop, which is 39% of the slower total.
Agility rates re-checked 16 October 2026 against Agility training on the OSRS Wiki; XP thresholds follow the game's own curve. Data sources.
A practical Agility route
Each of these 3 stages answers one question about Agility: what to train on, and when to leave it behind.
- 1-40Rooftops and marks
Run early rooftops and keep the marks of grace; the graceful outfit reduces run-energy friction for every later route.
- 40-70Finish graceful, then choose
Canifis is useful for marks, while Seers or Pollnivneach is better when XP/hr becomes the priority.
- 70+Rooftops or Sepulchre
Ardougne is predictable; Hallowed Sepulchre is faster and profitable but requires quest progress, gear and practice.
Agility by goal
What changes the choice
- Fastest: Hallowed Sepulchre rewards practiced runs; use a rooftop rate until you can complete the floors consistently.
- AFK-ish: Colossal Wyrm and rooftops have longer gaps than Sepulchre, trading XP for lower click pressure.
- Profit: Agility Pyramid, Wilderness Agility and Sepulchre loot can offset the grind, but risk and loot collection change the rate.
Requirements and caveats
- Course level requirements are only the start: diaries, graceful pieces, stamina potions and Sepulchre gear affect the route.
- Mark and loot income is shown as an average; missed obstacles, deaths and banking reduce it.
- Using a Sepulchre world-record rate before learning the floor patterns.
- Selling marks too early and then paying for stamina supplies that the graceful route would have covered.
3 Agility switches, reviewed 2026-10-16. Agility training on the OSRS Wiki.
Agility FAQ
How many hours is 99 Agility?
Budget 195 active hours for the level 1 to 99 climb on the best available Agility method at each step, or 98 nights at two hours.
How many full runs do you need for 99 Agility?
About 558 full runs at 11700 XP each on Hallowed Sepulchre (Floor 5), from level 92 to 99.
Fastest Agility method in OSRS?
Hallowed Sepulchre (Floor 5), from level 92, at about 92,000 XP/hr. The meta from 62 onward; at 92+ a full five-floor run is exactly 11,700 xp and looting adds ~1.6M gp/hr.
What is a practical Agility training route?
1-40: Rooftops and marks - Run early rooftops and keep the marks of grace; the graceful outfit reduces run-energy friction for every later route. 40-70: Finish graceful, then choose - Canifis is useful for marks, while Seers or Pollnivneach is better when XP/hr becomes the priority. 70+: Rooftops or Sepulchre - Ardougne is predictable; Hallowed Sepulchre is faster and profitable but requires quest progress, gear and practice.
Which Agility method pays?
Yes - Agility Pyramid earns roughly 6 gp per XP, and Canifis Rooftop earns roughly 6 gp per XP, and Wilderness Agility Course earns roughly 27 gp per XP, and Seers' Village Rooftop earns roughly 2 gp per XP, and Pollnivneach Rooftop earns roughly 2 gp per XP, and Ardougne Rooftop earns roughly 2 gp per XP, and Hallowed Sepulchre (Floor 5) earns roughly 18 gp per XP. All of them are slower than Hallowed Sepulchre (Floor 5) at 92,000 XP/hr.
What should I check before choosing a Agility method?
Course level requirements are only the start: diaries, graceful pieces, stamina potions and Sepulchre gear affect the route. Mark and loot income is shown as an average; missed obstacles, deaths and banking reduce it. Common mistakes include Using a Sepulchre world-record rate before learning the floor patterns. Selling marks too early and then paying for stamina supplies that the graceful route would have covered.
How can I compare two Agility methods fairly?
Both start at level 92: Hallowed Sepulchre (Floor 5) covers 6,517,178 XP in 71 hrs, Ardougne Rooftop in 99 hrs.
All 24 skill calculators, closest in hours first
On the hub's hours-to-99 column, Agility is number 23 of 24. Slayer takes 141 hrs, Runecraft 211 hrs. Open the hub table: Wilderness Agility Course is the only Agility row that pays, at 27 GP/XP.