OSRS Sailing Calculator
Barracuda Trials: The Gwenith Glide is the fastest row at 190,000 XP/hr; Deep Sea Trawling is the slowest at 15,000. Members skill.
OSRS Sailing Calculator. Sailing has 7 rows here, from Courier / Port Tasks at level 1 up to Barracuda Trials: The Gwenith Glide at 72. Courier / Port Tasks at 90,000 XP/hr is the best of the 6 rows open at level 70. 12,296,804 XP left, 4,099 deliveries, 137 hrs of play: change any box above and all three move together.
Sailing goal
The damage
Courier / Port Tasks at 90,000 XP/hr is what you can run today; Barracuda Trials: The Gwenith Glide at level 72 raises that to 190,000.
Sailing methods and rates
Barracuda Trials: The Gwenith Glide at 190,000 XP/hr is a session average; the 7 rows below all are.
| Method | Lvl | XP/hr | GP/XP | To goal | Hours |
|---|---|---|---|---|---|
| Sea Charting cheapest Chart unexplored sea zones for a one-time bonus each; all ~70 zones bank about 691k XP total, roughly levels 1-55. Front-loaded, not repeatable. · 9870 xp/chart | 1 | 20,000 | — | 1,246 | 615 hrs |
| Courier / Port Tasks Distance-based delivery tasks from port boards; long routes pay most. The all-game staple and late-game meta - an optimised route reaches 180-200k+ XP/hr at 90+. · 3000 xp/delivery | 1 | 90,000 | — | 4,099 | 137 hrs |
| Shipwreck Salvaging afk Hook salvage from wrecks then sort it for bonus XP; low-attention and mobile-friendly. AFK near 8k/hr, active high-tier around 50k/hr, and the salvage sells. · 72 xp/salvage | 15 | 25,000 | +1 | 170,789 | 492 hrs |
| Barracuda Trials: The Tempor Tantrum First Barracuda Trials race tier; XP per run scales with rank up to 1,790 at Marlin. The main active method from 30 - grab the Teak hull at 31 for speed. · 1790 xp/trial | 30 | 60,000 | — | 6,870 | 205 hrs |
| Barracuda Trials: The Jubbly Jive Second trial tier, up to 7,600 XP per run at Marlin rank. Rates climb as you learn the route, settling above 85k/hr with practice. · 7600 xp/trial | 55 | 90,000 | — | 1,619 | 137 hrs |
| Barracuda Trials: The Gwenith Glide fastest Top trial tier and the fastest XP in Sailing, up to 19,410 per run at Marlin. A practised runner reaches 180-200k+ XP/hr - roughly 70-80 hours to 99. · 19410 xp/trial | 72 | 190,000 | — | — | 64 hrs (72+) |
| Deep Sea Trawling profit Hybrid net activity training Fishing and Sailing at once: about 15k Sailing XP/hr plus Fishing XP, and the catch sells for steady profit. Needs 69+ Fishing. | 65 | 15,000 | +2 | — | 820 hrs |
About training Sailing
Sailing is trained by taking your own ship out to sea and completing hands-on activities: courier and port deliveries hauled between docks, one-time sea-charting of unexplored zones, shipwreck salvaging with hooks, and the high-intensity Barracuda Trials race gauntlets. Most players lean on courier tasks and trials for raw speed, drop to shipwreck salvaging when they want something low-effort, and chart sea zones early because the one-time bonuses are almost free experience. Ship, hull and crew upgrades are the main gold sink and quietly boost the rate of every method.
How this Sailing estimate is built
12,135,174 XP separates level 72 from Sailing 99, out of 13,034,431 total. 12,135,174 ÷ 190,000 XP/hr gives 64 hrs of Barracuda Trials: The Gwenith Glide; ÷ 19,410 XP per trial gives 626 of them. One action every 6.1 minutes: that is what 190,000 XP/hr at 19410 XP per trial actually requires. Deep Sea Trawling reports no countable unit, and features in hours only for that reason. 45 nights at 1.4 hrs a day covers 64 hrs of Sailing. 74 hrs from level 1, if you switch at 15/30/55/65/72.
12,135,174 XP: Barracuda Trials: The Gwenith Glide converts it in 64 hrs, Courier / Port Tasks in 135 hrs - 111% more clock. Neither row has a cost attached, so 12,135,174 XP is all that differs. Low attention instead: Shipwreck Salvaging at 25,000 XP/hr.
190,000 XP/hr is Barracuda Trials: The Gwenith Glide over a session, 256,500 on a perfect tick. Barracuda Trials: The Gwenith Glide has no supply or drop value attached at all. 0 GP/XP is dated 16 October 2026 - the next supply update moves it, the rate usually does not.
Sailing, level 72 to 99
12,135,174 XP - 93% of a whole 99 - explained twice. The 12,135,174 XP is identical in both rows, which leaves the Sailing rate to explain the 71 hrs.
| Method | Rate | Actions | Active hours | GP/XP estimate |
|---|---|---|---|---|
| Barracuda Trials: The Gwenith Glide | 190,000 XP/hr | 626 | 64 hrs | not estimated |
| Courier / Port Tasks | 90,000 XP/hr | 4,046 | 135 hrs | not estimated |
Barracuda Trials: The Gwenith Glide saves 71 hrs over Courier / Port Tasks, which is 111% of the slower total.
16 October 2026 is the last Sailing review; Sailing on the OSRS Wiki carries the method detail. Data sources.
A practical Sailing route
Below, the Sailing route from 1-20 to 50+: 3 switches, each tied to an unlock.
- 1-20Complete the tutorial loop
Learn the basic navigation, repair and cargo steps before optimizing XP; early unlocks change which contracts are efficient.
- 20-50Use contracts to learn the map
Alternate cargo, charting and event activities so travel routes stay short while you unlock better ship modules.
- 50+Specialize by session
Pick fast charting for XP, cargo for resource value or combat and events for variety; ship upgrades can be worth more than a raw level.
Sailing by goal
What changes the choice
- Fastest: Choose the shortest repeatable route your ship can complete without repairs or failed navigation; a theoretical route is useless if it causes downtime.
- Profit: Cargo and salvage returns depend on market prices and ship capacity, so compare GP per trip as well as XP/hr.
- Exploration: Events and discovery activities may be slower but unlock map knowledge and modules that improve later routes.
Requirements and caveats
- Sailing methods depend on ship modules, crew, cargo space, repair supplies and access to each region.
- Wind, navigation mistakes and event spawns can make a session rate differ sharply from the listed average.
- Comparing an upgraded ship's rate with a starter-ship route.
- Ignoring repair and travel time when evaluating cargo profit or event XP.
3 Sailing switches, reviewed 2026-10-16. Sailing on the OSRS Wiki.
Recent data notes
4 Sailing figures changed during review; the notes below say which and why.
4 review notes for this skill
- Compiled from research cross-checking the OSRS Wiki (Module:Skill_calc/Sailing and Sailing_training) plus osrstoolkit, theoatrix and osrslegends; method notes trimmed and the funFact rewritten to drop unverified player/account figures.
- Sailing released 2025-11-19 is a brand-new skill, so all XP/hr values are realistic mid-2026 averages still stabilizing, not tick-perfect world records.
- Courier per-delivery XP is distance-based (roughly 80 to ~9,900 depending on route and level); the 3,000 figure is a mid-game representative, so its action count is approximate.
- Barracuda Trials xpPerAction uses the top Marlin-rank value; lower ranks award less. Deep Sea Trawling has no fixed per-action XP (continuous catching), so it is left at 0.
Sailing FAQ
Sailing 99: how many hours?
74 active hours on the idealized route, which switches to the fastest unlocked method the moment its level is met. Two hours a night turns that into 37 evenings.
How many trials do you need for 99 Sailing?
About 626 trials at 19410 XP each on Barracuda Trials: The Gwenith Glide, from level 72 to 99.
What is the fastest way to train Sailing in OSRS?
Barracuda Trials: The Gwenith Glide, from level 72, at about 190,000 XP/hr. Top trial tier and the fastest XP in Sailing, up to 19,410 per run at Marlin. A practised runner reaches 180-200k+ XP/hr - roughly 70-80 hours to 99.
What is a practical Sailing training route?
1-20: Complete the tutorial loop - Learn the basic navigation, repair and cargo steps before optimizing XP; early unlocks change which contracts are efficient. 20-50: Use contracts to learn the map - Alternate cargo, charting and event activities so travel routes stay short while you unlock better ship modules. 50+: Specialize by session - Pick fast charting for XP, cargo for resource value or combat and events for variety; ship upgrades can be worth more than a raw level.
Can you make money training Sailing?
Yes - Shipwreck Salvaging earns roughly 1 gp per XP, and Deep Sea Trawling earns roughly 2 gp per XP. All of them are slower than Barracuda Trials: The Gwenith Glide at 190,000 XP/hr.
Before you commit to a Sailing method, what?
Sailing methods depend on ship modules, crew, cargo space, repair supplies and access to each region. Wind, navigation mistakes and event spawns can make a session rate differ sharply from the listed average. Common mistakes include Comparing an upgraded ship's rate with a starter-ship route. Ignoring repair and travel time when evaluating cargo profit or event XP.
Is Barracuda Trials: The Gwenith Glide worth it over Courier / Port Tasks?
Barracuda Trials: The Gwenith Glide spends 64 hrs of the 12,135,174 XP between level 72 and 99; Courier / Port Tasks 135 hrs. The 71 hrs gap is the decision.
All 24 skill calculators, closest in hours first
Sailing sits at 14 of 24 by active hours to 99. Defence takes 54 hrs, Woodcutting 81 hrs. Open the hub table: Deep Sea Trawling is the only Sailing row that pays, at 2 GP/XP.