OSRS Firemaking Calculator

7 priced Firemaking methods, from 410,000 XP/hr down to 85,000. Free-to-play skill.

OSRS Firemaking Calculator. Firemaking has 7 rows here, from Oak logs at level 15 up to Redwood logs at 90. Yew logs at 290,000 XP/hr is the best of the 5 rows open at level 70. 42 hrs at 10 hrs a week, 60,725 yew logs, 12,296,804 XP - change any input above and all three recompute.

Firemaking goal

10 hrs / week

The damage

XP remaining
12,296,804
Actions left
60,725
via Yew logs
Time left
42 hrs
Nights of grinding
30
weekly hours averaged across 7 days
ETA
in 4 weeks

Total cost ≈ 6.9M gp

Yew logs at 290,000 XP/hr is what you can run today; Magic logs at level 75 raises that to 370,000.

Firemaking methods and rates

Redwood logs at 410,000 XP/hr is a session average; the 7 rows below all are.

Method Lvl XP/hr GP/XP To goal Hours
Oak logs f2p
Cheap F2P step up from normals - burn at the GE from 15 to 30, then swap to willows. · 60 xp/oak log
15 85,000 -0.58 204,947 145 hrs
Willow logs cheapest
One of the cheapest burns going and fully F2P - a solid budget option from 30 into the 40s. · 90 xp/willow log
30 125,000 -0.26 136,632 98 hrs
Maple logs afk
About 14 gp each and F2P; toss them on a bonfire and you can look away for a minute between clicks. · 135 xp/maple log
45 180,000 -0.1 91,088 68 hrs
Wintertodt profit
The only firemaking that pays you - crates return gp plus the Pyromancer outfit and pet chances.
50 240,000 +0.2 — 51 hrs
Yew logs f2p
The fastest logs a free player can burn, but the gp cost climbs sharply versus maples. · 202.5 xp/yew log
60 290,000 -0.56 60,725 42 hrs
Magic logs
Fast members burn at nearly 3 gp per xp - pick it only when speed matters more than gold. · 303.8 xp/magic log
75 370,000 -2.89 — 32 hrs (75+)
Redwood logs fastest
Top xp/hr and the endgame meta - burn at the GE from 90 to 99 when time is worth more than gold. · 350 xp/redwood log
90 410,000 -2.21 — 19 hrs (90+)

About training Firemaking

Firemaking is famously the fastest and one of the cheapest 99s in the game: you buy logs, click to burn, and repeat, so gold and patience are the only real gates. Almost everyone trains at the eastern Grand Exchange, where the bank sits a single step from open ground, and simply climbs to the highest-tier log they can afford. The one twist is Wintertodt, which from level 50 hands you gold and rewards instead of draining your bank, so most players park there for the long middle stretch.

Did you know: Level 99 Firemaking takes 13,034,431 xp, which is about 37,241 redwood logs at 350 xp each. At current prices around 775 gp per log that is roughly 28.9 million gp literally going up in smoke for one single cape.

How this Firemaking estimate is built

7,688,099 XP separates level 90 from Firemaking 99, out of 13,034,431 total. 7,688,099 ÷ 410,000 XP/hr gives 19 hrs of Redwood logs; ÷ 350 XP per redwood log gives 21,966 of them. One action every 3.1 seconds: that is what 410,000 XP/hr at 350 XP per redwood log actually requires. Wintertodt reports no countable unit, and features in hours only for that reason. 14 nights at 1.4 hrs a day covers 19 hrs of Firemaking. 35 hrs from level 1, if you switch at 15/30/45/50/60/75/90.

Decision example

7,688,099 XP: Redwood logs converts it in 19 hrs, Magic logs in 21 hrs - 11% more clock. The faster row is also cheaper: 17.0M gp against 22.2M gp. Low attention instead: Maple logs at 180,000 XP/hr.

Limits of the number

410,000 XP/hr is Redwood logs over a session, 553,500 on a perfect tick. An hour of Redwood logs burns about 906K gp in supplies. Prices are 16 October 2026 estimates: 2.21 GP/XP today, and the Firemaking cost moves with supply.

Firemaking, level 90 to 99

7,688,099 XP - 59% of a whole 99 - explained twice. Same target, same 7,688,099 XP; the Firemaking rate is the only difference.

MethodRateActionsActive hoursGP/XP estimate
Redwood logs 410,000 XP/hr 21,966 19 hrs -17.0M gp
Magic logs 370,000 XP/hr 25,307 21 hrs -22.2M gp

Redwood logs saves 2.0 hrs over Magic logs, which is 11% of the slower total.

Firemaking rates re-checked 16 October 2026 against Firemaking training on the OSRS Wiki; XP thresholds follow the game's own curve. Data sources.

A practical Firemaking route

Each of these 3 stages answers one question about Firemaking: what to train on, and when to leave it behind.

  1. 1-50
    Burn normal logs

    Use the nearest bank and move up log tiers as soon as the XP gain outweighs the extra cost and travel.

  2. 50-80
    Wintertodt or lines

    Wintertodt adds crates and supply training, while line fires are predictable if you already have a large log stack.

  3. 80+
    Redwoods and reward goals

    Redwood fires are a relaxed endgame route; return to Wintertodt when loot or Con supplies are more useful than raw XP.

Firemaking by goal

What changes the choice

  • Fastest: Tick-perfect line fires lead the table, but ordinary lines or Wintertodt are more realistic for long sessions.
  • Profit: Wintertodt crates and loot can offset supplies, with value depending on your skill levels and reward-table rolls.
  • Low effort: Redwoods and lower-intensity Wintertodt sessions trade XP/hr for fewer clicks and less burnout.

Requirements and caveats

  • Wintertodt damage scales with Hitpoints and needs food, warm clothing and a suitable world.
  • Log prices and Wintertodt rewards are not fixed; GP/XP should be treated as an estimate.
Common mistakes to avoid
  • Comparing a line-fire rate that assumes no movement with a Wintertodt rate that includes rounds and banking.
  • Ignoring Hitpoints when planning Wintertodt supply usage.

3 Firemaking switches, reviewed 2026-10-16. Firemaking training on the OSRS Wiki.

Recent data notes

4 review notes on Firemaking, each naming a figure that moved and the reason.

4 review notes for this skill
  • Yew logs gpPerXp -0.58 -> -0.56: refreshed to the live GE instant-buy price of ~114 gp per yew log (114 / 202.5 xp = 0.563).
  • Redwood logs gpPerXp -2.11 -> -2.21: redwood rose to ~775 gp instant-buy on the live GE (775 / 350 xp = 2.21); the old value implied a stale ~738 gp.
  • funFact price refreshed to current GE: '~738 gp per log ... about 27.5 million gp' -> '~775 gp per log ... roughly 28.9 million gp' (37,241 logs x 775 gp). Core facts (13,034,431 xp for level 99; 37,241 logs at 350 xp each) were already exact and kept.
  • Verified with no change needed (adversarial pass): all xpPerAction exact (oak 60, willow 90, maple 135, yew 202.5, magic 303.8, redwood 350); all levelReq exact (15/30/45/50/60/75/90); members=false correct (Firemaking is F2P to 99 via yew, magic/redwood/Wintertodt are members-only methods); every xpPerHour is a realistic 2026 average sitting below the wiki's tick-perfect ceilings (redwood 519,750 / magic 451,143 / yew 300,712), not outdated; oak/willow/maple/magic gpPerXp already matched live buy prices (35/23/14/879 gp); meta methods (redwood fastest, Wintertodt profit) present.

Firemaking FAQ

How long does 99 Firemaking take in OSRS?

35 active hours on the idealized route, which switches to the fastest unlocked method the moment its level is met. Two hours a night turns that into 18 evenings.

How many redwood logs do you need for 99 Firemaking?

About 21,966 redwood logs at 350 XP each on Redwood logs, from level 90 to 99.

Which Firemaking method is fastest?

Redwood logs, from level 90, at about 410,000 XP/hr. Top xp/hr and the endgame meta - burn at the GE from 90 to 99 when time is worth more than gold.

What is a practical Firemaking training route?

1-50: Burn normal logs - Use the nearest bank and move up log tiers as soon as the XP gain outweighs the extra cost and travel. 50-80: Wintertodt or lines - Wintertodt adds crates and supply training, while line fires are predictable if you already have a large log stack. 80+: Redwoods and reward goals - Redwood fires are a relaxed endgame route; return to Wintertodt when loot or Con supplies are more useful than raw XP.

Is Firemaking profitable?

Yes - Wintertodt earns roughly 0.2 gp per XP. All of them are slower than Redwood logs at 410,000 XP/hr.

Firemaking method choice: what matters?

Wintertodt damage scales with Hitpoints and needs food, warm clothing and a suitable world. Log prices and Wintertodt rewards are not fixed; GP/XP should be treated as an estimate. Common mistakes include Comparing a line-fire rate that assumes no movement with a Wintertodt rate that includes rounds and banking. Ignoring Hitpoints when planning Wintertodt supply usage.

How can I compare two Firemaking methods fairly?

Both start at level 90: Redwood logs covers 7,688,099 XP in 19 hrs, Magic logs in 21 hrs.

All 24 skill calculators, closest in hours first

Ranked by hours to 99, Firemaking lands at 8 of 24. Herblore takes 34 hrs, Smithing 35 hrs. Open the hub table: Wintertodt is the only Firemaking row that pays, at 0.2 GP/XP.