OSRS Farming Calculator
Farming unlocks run from Bagged plants at 1 to Dragonfruit tree runs at 81 - 8 methods in between. Members skill.
OSRS Farming Calculator. Between Bagged plants (1) and Dragonfruit tree runs (81) this table lists 8 Farming methods. Mahogany hardwood runs at 300,000 XP/hr is the best of the 6 rows open at level 70. 41 hrs at 10 hrs a week, 780 trees, 12,296,804 XP - change any input above and all three recompute.
Farming goal
The damage
Total cost ≈ 12.3M gp
Mahogany hardwood runs at 300,000 XP/hr is what you can run today; Magic tree runs at level 75 raises that to 1,000,000.
Farming methods and rates
Every Farming rate below - 8 of them - is what a normal session returns.
| Method | Lvl | XP/hr | GP/XP | To goal | Hours |
|---|---|---|---|---|---|
| Bagged plants fastest Pot bagged plants in a POH garden for instant XP; the fastest 1-15 route but pricey (~16-20 gp/xp), and it doubles as Construction XP. · 31 xp/plant | 1 | 80,000 | -20 | 396,672 | 154 hrs |
| Oak & willow tree runs The daily habit that carries you for levels: plant oaks (481.3 xp) then willows (1,481.5 at 30), leave, return to check health. · 481.3 xp/tree | 15 | 180,000 | -1 | 25,550 | 68 hrs |
| Herb runs (ranarr) profit Mainly for gp: little XP but ~160k a run; snapdragon (62, 142.5 xp) and torstol (85, 224.5 xp) give far more XP per herb. · 30.5 xp/herb | 32 | 25,000 | +100 | 403,174 | 492 hrs |
| Tithe Farm The only continuous grind in Farming; ~90k/hr at 74+ with Logavano seeds, far less below. No gp, but rewards seeds and unlocks. · 253 xp/plant | 34 | 90,000 | — | 48,604 | 137 hrs |
| Mahogany hardwood runs Fossil Island hardwoods: huge XP per tree but only two patches and ~4-day growth, so it's a small daily topper, not a grind. · 15783 xp/tree | 55 | 300,000 | -1 | 780 | 41 hrs |
| Hespori afk Plant once, forget for a day, then kill the demi-boss for a 12,600 XP lump plus valuable seed drops. Near-zero effort. · 12600 xp/kill | 65 | 15,000 | +15 | 976 | 820 hrs |
| Magic tree runs fastest The 2026 meta backbone; add redwood (90, 22,680 xp) and celastrus (85). ~1M XP per active hour but capped near 6 trees per 8h. · 13913.8 xp/tree | 75 | 1,000,000 | -9 | — | 12 hrs (75+) |
| Dragonfruit tree runs Highest-XP fruit tree and part of the meta circuit; plant alongside magic and hardwood trees on the same daily run. · 17475 xp/tree | 81 | 850,000 | -2 | — | 13 hrs (81+) |
About training Farming
Farming is trained almost entirely through short daily runs: plant seeds, teleport away while they grow over several hours, then return to harvest and immediately replant. Tree, fruit-tree and hardwood runs supply the vast majority of XP for only a few minutes of clicks a day, while herb runs quietly fund the whole thing. Because growth is locked to real time, reaching 99 is a months-long routine rather than a sit-down grind, and Tithe Farm is the one method you can actually grind continuously.
How this Farming estimate is built
11,824,010 XP separates level 75 from Farming 99, out of 13,034,431 total. 1,000,000 XP/hr on Magic tree runs turns that gap into 12 hrs; 13,914 XP per tree turns it into 850 actions. One action every 50 seconds: that is what 1,000,000 XP/hr at 13913.8 XP per tree actually requires. Every row carries an action count here - all 8 Farming methods - so that column is never blank. 9 nights at 1.4 hrs a day covers 12 hrs of Farming. 16 hrs from level 1, if you switch at 15/32/34/55/65/75/81.
11,824,010 XP: Magic tree runs converts it in 12 hrs, Mahogany hardwood runs in 39 hrs - 233% more clock. The faster row costs more: 106.4M gp against 11.8M gp for the same 11,824,010 XP. Low attention instead: Hespori at 15,000 XP/hr.
1,000,000 XP/hr is Magic tree runs over a session, 1,350,000 on a perfect tick. An hour of Magic tree runs burns about 9.0M gp in supplies. Prices are 16 October 2026 estimates: 9 GP/XP today, and the Farming cost moves with supply.
Farming, level 75 to 99
11,824,010 XP - 91% of a whole 99 - explained twice. Both rows price the same 11,824,010 XP, so only the Farming rate and GP/XP move.
| Method | Rate | Actions | Active hours | GP/XP estimate |
|---|---|---|---|---|
| Magic tree runs | 1,000,000 XP/hr | 850 | 12 hrs | -106.4M gp |
| Mahogany hardwood runs | 300,000 XP/hr | 750 | 39 hrs | -11.8M gp |
Magic tree runs saves 28 hrs over Mahogany hardwood runs, which is 233% of the slower total.
16 October 2026 is the last Farming review; Farming training on the OSRS Wiki carries the method detail. Data sources.
A practical Farming route
Below, the Farming route from 1-32 to 75+: 3 switches, each tied to an unlock.
- 1-32Trees and patches
Use allotments and low-level trees to learn the patch circuit, then unlock herb runs as soon as they become worthwhile.
- 32-75Daily trees plus herbs
Tree, fruit-tree and hardwood timers create the backbone; herb runs add profit and small but regular XP between tree checks.
- 75+Protect the real-time route
Magic, dragonfruit, redwood and celastrus runs shorten active hours but cannot bypass growth timers; Tithe Farm is the continuous alternative.
Farming by goal
What changes the choice
- Fastest calendar: Run every tree patch on cooldown and use protection payments where the saved replant time is worth the seed cost.
- Profit: Herb runs can fund tree seeds, but their margin changes with herb prices, disease and the number of patches completed.
- Continuous XP: Tithe Farm removes the timer but has a different attention profile and lower convenience than a short daily route.
Requirements and caveats
- Farming is limited by growth timers, patch access, teleports and disease protection; active XP/hr can look misleadingly high.
- The calculator treats each method as an average active rate and does not promise that a tree can be harvested again immediately.
- Multiplying an active tree-run XP/hr by 24 hours as if patches grew instantly.
- Omitting travel, compost, protection payments and failed harvests from a daily plan.
3 Farming switches, reviewed 2026-10-16. Farming training on the OSRS Wiki.
Recent data notes
7 review notes on Farming, each naming a figure that moved and the reason.
7 review notes for this skill
- Bagged plants xpPerAction 100 -> 31: 100 XP is bagged plant 3, which requires Construction 12; at Farming level 1 the usable plant is bagged plant 1 (31 XP), which also matches the standard ~78-plant 1-15 route.
- Bagged plants gpPerXp -2 -> -20: bagged plants are one of the more EXPENSIVE early methods (~16-20 gp/xp), not near-free.
- Bagged plants category 'cheapest' -> 'fastest': they are the fastest 1-15 route but among the priciest, so 'cheapest' was backwards.
- Bagged plants xpPerHour 35000 -> 80000: POH bagged-plant training runs ~100-150k/hr optimally, so 35k understated a realistic ~80k/hr average.
- Bagged plants notes rewritten to drop the false 'cheapest' claim and note it is fast but pricey and doubles as Construction XP.
- Herb runs notes: corrected the profit claim ('~2-3M gp a run' -> ~160k per ranarr run at 2025-26 prices, since ranarr crashed) and fixed the per-herb XP comparison (snapdragon 98.5 was its PLANTING xp -> 142.5 per herb; torstol 111.5 was simply wrong -> 224.5 per herb, matching ranarr's per-herb basis of 30.5).
- funFact: clarified that 13,913.8 XP is planting plus one health check (the health check alone is 13,768.3), and corrected the pace estimate from 'about 70 days' to 'roughly 80 days' (937 trees / 12 trees per day is ~78).
Farming FAQ
Farming 99: how many hours?
Budget 16 active hours for the level 1 to 99 climb on the best available Farming method at each step, or 9 nights at two hours.
trees for 99 Farming - how many?
About 850 trees at 13913.8 XP each on Magic tree runs, from level 75 to 99.
What is the fastest way to train Farming in OSRS?
Magic tree runs, from level 75, at about 1,000,000 XP/hr. The 2026 meta backbone; add redwood (90, 22,680 xp) and celastrus (85). ~1M XP per active hour but capped near 6 trees per 8h.
What is a practical Farming training route?
1-32: Trees and patches - Use allotments and low-level trees to learn the patch circuit, then unlock herb runs as soon as they become worthwhile. 32-75: Daily trees plus herbs - Tree, fruit-tree and hardwood timers create the backbone; herb runs add profit and small but regular XP between tree checks. 75+: Protect the real-time route - Magic, dragonfruit, redwood and celastrus runs shorten active hours but cannot bypass growth timers; Tithe Farm is the continuous alternative.
Can you make money training Farming?
Yes - Herb runs (ranarr) earns roughly 100 gp per XP, and Hespori earns roughly 15 gp per XP. All of them are slower than Magic tree runs at 1,000,000 XP/hr.
Before you commit to a Farming method, what?
Farming is limited by growth timers, patch access, teleports and disease protection; active XP/hr can look misleadingly high. The calculator treats each method as an average active rate and does not promise that a tree can be harvested again immediately. Common mistakes include Multiplying an active tree-run XP/hr by 24 hours as if patches grew instantly. Omitting travel, compost, protection payments and failed harvests from a daily plan.
Farming: 12 hrs or 39 hrs?
Magic tree runs spends 12 hrs of the 11,824,010 XP between level 75 and 99; Mahogany hardwood runs 39 hrs. The 28 hrs gap is the decision.
All 24 skill calculators, closest in hours first
Farming sits at 3 of 24 by active hours to 99. Construction takes 15 hrs, Fletching 17 hrs. Open the hub table: Herb runs (ranarr) is the only Farming row that pays, at 100 GP/XP.