OSRS Hitpoints Calculator

Hitpoints unlocks run from Gemstone Crab at 1 to Vorkath at 80 - 8 methods in between. Free-to-play skill.

OSRS Hitpoints Calculator. Between Gemstone Crab (1) and Vorkath (80) this table lists 8 Hitpoints methods. Red chins at maniacal monkeys at 150,000 XP/hr is the best of the 7 rows open at level 70. 12,296,804 XP left, 141,881 monkeys, 82 hrs of play: change any box above and all three move together.

Hitpoints goal

10 hrs / week

The damage

XP remaining
12,296,804
Actions left
141,881
via Red chins at maniacal monkeys
Time left
82 hrs
Nights of grinding
58
weekly hours averaged across 7 days
ETA
in 8 weeks

Total cost ≈ 172.2M gp

Red chins at maniacal monkeys at 150,000 XP/hr is the fastest row available to you, and nothing locked in this table beats it.

Hitpoints methods and rates

Rates here are what an ordinary Hitpoints session produces, from Gemstone Crab up to Vorkath.

Method Lvl XP/hr GP/XP To goal Hours
Hill Giants f2p
Classic low-level F2P grind; 35 HP each and the big bones pile up into pocket money while your HP creeps along. · 46.67 xp/giant
10 4,000 +5 263,485 3,074 hrs
Ogress Warriors f2p
Corsair Cove Dungeon, ~1.9k gp per kill from rune gear and nature runes - the rare F2P spot that pays you to level. · 109.33 xp/warrior
40 7,000 +12 112,475 1,757 hrs
Sand Crabs
Members. 60 HP rocks that hit like pillows; walk a tile or two every 10 minutes to reset aggression. · 80 xp/crab
1 15,000 — 153,711 820 hrs
Gemstone Crab afk
2026 AFK king: whack one crab uninterrupted for 10 minutes straight, at the price of a 12.5% xp tax (3.5 xp per damage).
1 20,000 — — 615 hrs
Nightmare Zone afk
Rock cake down to 1 HP, sip absorptions, and melee bosses for 15-20 min stretches; points buy herb boxes that cover costs.
40 30,000 — — 410 hrs
Slayer tasks
How most accounts actually reach 99 HP - tasks bank Slayer points and drop money while Hitpoints rides shotgun.
30 25,000 +5 — 492 hrs
Red chins at maniacal monkeys fastest
Fastest HP xp in the game post-MM2: each chinchompa splashes up to 9 stacked monkeys, burning ~1,400 gp a throw. · 86.67 xp/monkey
70 150,000 -14 141,881 82 hrs
Vorkath profit
A flat 1,000 HP xp per 750-HP dragon plus 120k+ guaranteed loot; needs Dragon Slayer II and ~30 kills/hr pace. · 1000 xp/kill
80 30,000 +120 — 368 hrs (80+)

About training Hitpoints

Hitpoints has no training method of its own: every point of damage you land with melee, ranged, or magic quietly pays out 1.33 HP xp alongside your regular combat xp, so it climbs at roughly a third of the speed of whatever style you train. That means the real question is which damage-dealing method fits your budget and attention span - pick a high-DPS multi-hit method like chinning if you want HP fast, or park at an AFK spot and let it tick up on its own. Most accounts reach 99 Hitpoints without ever deliberately training it.

Did you know: The road from the level-10 starting point to 99 Hitpoints is 13,033,277 xp - which means personally dealing about 9.77 million damage, the equivalent of flattening 162,916 sand crabs one claw at a time.

How this Hitpoints estimate is built

12,296,804 XP separates level 70 from Hitpoints 99, out of 13,034,431 total. 150,000 XP/hr on Red chins at maniacal monkeys turns that gap into 82 hrs; 87 XP per monkey turns it into 141,881 actions. One action every 2.1 seconds: that is what 150,000 XP/hr at 86.67 XP per monkey actually requires. Gemstone Crab, Nightmare Zone, Slayer tasks report no countable unit, and features in hours only for that reason. 58 nights at 1.4 hrs a day covers 82 hrs of Hitpoints. 107 hrs from level 1, if you switch at 10/30/40/70/80.

Decision example

12,296,804 XP: Red chins at maniacal monkeys converts it in 82 hrs, Nightmare Zone in 410 hrs - 400% more clock. Red chins at maniacal monkeys costs 172.2M gp while Nightmare Zone breaks even. Low attention instead: Nightmare Zone at 30,000 XP/hr.

Limits of the number

150,000 XP/hr is Red chins at maniacal monkeys over a session, 202,500 on a perfect tick. An hour of Red chins at maniacal monkeys burns about 2.1M gp in supplies. 14 GP/XP is dated 16 October 2026 - the next supply update moves it, the rate usually does not.

Hitpoints, level 70 to 99

12,296,804 XP - 94% of a whole 99 - explained twice. Same target, same 12,296,804 XP; the Hitpoints rate is the only difference.

MethodRateActionsActive hoursGP/XP estimate
Red chins at maniacal monkeys 150,000 XP/hr 141,881 82 hrs -172.2M gp
Nightmare Zone 30,000 XP/hr no action unit 410 hrs not estimated

Red chins at maniacal monkeys saves 328 hrs over Nightmare Zone, which is 400% of the slower total.

Hitpoints rates re-checked 16 October 2026 against Hitpoints training and XP on the OSRS Wiki; XP thresholds follow the game's own curve. Data sources.

A practical Hitpoints route

3 stages, 1-40 to 70+: each names the Hitpoints method to switch to and what the switch buys.

  1. 1-40
    Quest XP first

    Apply combat quest rewards only after checking your account build; early Hitpoints levels arrive naturally while training another combat style.

  2. 40-70
    Pair with your main combat skill

    Use the same target as Attack, Strength or Ranged and treat Hitpoints as a by-product of combat XP rather than a separate grind.

  3. 70+
    Set a combat milestone

    Plan around max-hit, gear or combat-level breakpoints. A dedicated Hitpoints route is usually slower and less useful than training the skill you still need.

Hitpoints by goal

What changes the choice

  • Lowest risk: Choose safe, defensive monsters and include food downtime in your personal rate.
  • Fastest overall: Use the combat method that gives the most total combat XP; Hitpoints receives a fraction of melee, Ranged and Magic XP.
  • Pure account: Avoid unplanned quest rewards and check whether the resulting Hitpoints level changes your build's combat bracket.

Requirements and caveats

  • Melee Hitpoints XP is derived from damage dealt; Ranged and Magic award different fractions, so method rows are not interchangeable.
  • Deaths, absorption supplies and minigame reward XP can make the displayed XP/hr differ from a normal monster grind.
Common mistakes to avoid
  • Treating Hitpoints as a standalone skill with the same XP/action model as Mining or Cooking.
  • Ignoring quest reward XP when estimating the remaining grind from a fresh account.

3 Hitpoints switches, reviewed 2026-10-16. Hitpoints training and XP on the OSRS Wiki.

Hitpoints FAQ

How many hours is 99 Hitpoints?

Budget 107 active hours for the level 1 to 99 climb on the best available Hitpoints method at each step, or 54 nights at two hours.

How many monkeys do you need for 99 Hitpoints?

About 141,881 monkeys at 86.67 XP each on Red chins at maniacal monkeys, from level 70 to 99.

Fastest Hitpoints method in OSRS?

Red chins at maniacal monkeys, from level 70, at about 150,000 XP/hr. Fastest HP xp in the game post-MM2: each chinchompa splashes up to 9 stacked monkeys, burning ~1,400 gp a throw.

What is a practical Hitpoints training route?

1-40: Quest XP first - Apply combat quest rewards only after checking your account build; early Hitpoints levels arrive naturally while training another combat style. 40-70: Pair with your main combat skill - Use the same target as Attack, Strength or Ranged and treat Hitpoints as a by-product of combat XP rather than a separate grind. 70+: Set a combat milestone - Plan around max-hit, gear or combat-level breakpoints. A dedicated Hitpoints route is usually slower and less useful than training the skill you still need.

Which Hitpoints method pays?

Yes - Hill Giants earns roughly 5 gp per XP, and Ogress Warriors earns roughly 12 gp per XP, and Slayer tasks earns roughly 5 gp per XP, and Vorkath earns roughly 120 gp per XP. All of them are slower than Red chins at maniacal monkeys at 150,000 XP/hr.

What should I check before choosing a Hitpoints method?

Melee Hitpoints XP is derived from damage dealt; Ranged and Magic award different fractions, so method rows are not interchangeable. Deaths, absorption supplies and minigame reward XP can make the displayed XP/hr differ from a normal monster grind. Common mistakes include Treating Hitpoints as a standalone skill with the same XP/action model as Mining or Cooking. Ignoring quest reward XP when estimating the remaining grind from a fresh account.

How can I compare two Hitpoints methods fairly?

328 hrs is what Red chins at maniacal monkeys saves you over Nightmare Zone across 12,296,804 XP, once level 70 is behind you.

All 24 skill calculators, closest in hours first

Ranked by hours to 99, Hitpoints lands at 17 of 24. Hunter takes 84 hrs, Attack 116 hrs. Open the hub table: Vorkath is the only Hitpoints row that pays, at 120 GP/XP.