OSRS Attack Calculator

Level 1 to 99 in 116 hrs, or 107 hrs from level 70 on Sulphur Naguas. Free-to-play skill.

OSRS Attack Calculator. Attack has 8 rows here, from Sand Crabs at level 1 up to Nightmare Zone (Dharok's) at 70. Sulphur Naguas at 115,000 XP/hr is the best of the 8 rows open at level 70. 12,296,804 XP left, 30,743 kills, 107 hrs of play: change any box above and all three move together.

Attack goal

10 hrs / week

The damage

XP remaining
12,296,804
Actions left
30,743
kills via Sulphur Naguas
Time left
107 hrs
Nights of grinding
75
weekly hours averaged across 7 days
ETA
in 3 months

Total profit ≈ +24.6M gp

Sulphur Naguas at 115,000 XP/hr is the fastest row available to you, and nothing locked in this table beats it.

Attack methods and rates

Sulphur Naguas at 115,000 XP/hr is a session average; the 8 rows below all are.

Method Lvl XP/hr GP/XP To goal Hours
Waterfall Quest fastest
One quest with zero combat requirements: 13,750 xp lands you at exactly level 30 Attack (and Strength) in about 20-30 minutes. · 13750 xp/quest completion
1 33,000 — 895 373 hrs
Sand Crabs afk
1-Defence punching bags with 60 HP on the Hosidius beach; step away every 10 minutes to reset aggro, food rarely needed. · 240 xp/kill
1 45,000 — 51,237 273 hrs
Ammonite Crabs afk
Fossil Island upgrade over sand crabs at 100 HP apiece; needs Bone Voyage done and the good spots get crowded. · 400 xp/kill
30 55,000 — 30,743 224 hrs
Scurrius
Rat boss for combat 60+; its +20% xp modifier and max-hit giant rat adds pump rates, and drops cover your supply costs. · 2400 xp/boss kill
50 90,000 — 5,124 137 hrs
Nightmare Zone (Dharok's) fastest
Classic semi-AFK 20-minute dreams; sit at low HP in Dharok's with absorptions, and reward points buy the potions back.
70 105,000 — — 117 hrs
Sulphur Naguas profit
The current fast-and-profitable meta: 48 Slayer plus Perilous Moons started; dual macuahuitl setup, drops noted ores and runes. · 400 xp/kill
70 115,000 +2 30,743 107 hrs
Ogress Warriors f2p
Best F2P grind past 40 in Corsair Cove dungeon; nature/law runes and rune gear drops mean the training pays you. · 328 xp/kill
40 25,000 +3 37,491 492 hrs
Slayer tasks profit
Slowest Attack xp on this list, but the only route that banks serious gp and Slayer levels while you train.
60 35,000 +10 — 351 hrs

About training Attack

Attack governs how often your melee swings actually land and gates every weapon upgrade from steel at 5 to the abyssal whip at 70. Training it is mostly about parking yourself on high-HP, low-Defence targets: quest xp skips the painful early levels, crabs carry the mid game semi-AFK, and Nightmare Zone or Sulphur Naguas close out the run to 99. Lock your combat style on Accurate, since every point of damage dealt pays a flat 4 Attack xp.

Did you know: Level 99 Attack costs 13,034,431 xp, and Accurate-style melee pays exactly 4 xp per damage - so every 99 Attack cape represents 3,258,608 hitpoints of monsters chewed through, the equivalent of roughly 54,300 sand crabs.

How this Attack estimate is built

12,296,804 XP separates level 70 from Attack 99, out of 13,034,431 total. 12,296,804 ÷ 115,000 XP/hr gives 107 hrs of Sulphur Naguas; ÷ 400 XP per kill gives 30,743 of them. One action every 13 seconds: that is what 115,000 XP/hr at 400 XP per kill actually requires. Nightmare Zone (Dharok's), Slayer tasks report no countable unit, and features in hours only for that reason. 75 nights at 1.4 hrs a day covers 107 hrs of Attack. 116 hrs from level 1, if you switch at 30/40/50/60/70.

Decision example

12,296,804 XP: Sulphur Naguas converts it in 107 hrs, Nightmare Zone (Dharok's) in 117 hrs - 10% more clock. Sulphur Naguas returns 24.6M gp while Nightmare Zone (Dharok's) breaks even. Low attention instead: Ammonite Crabs at 55,000 XP/hr.

Limits of the number

115,000 XP/hr is Sulphur Naguas over a session, 155,250 on a perfect tick. An hour of Sulphur Naguas returns about 230K gp. Prices are 16 October 2026 estimates: 2 GP/XP today, and the Attack cost moves with supply.

Attack, level 70 to 99

12,296,804 XP - 94% of a whole 99 - explained twice. Both rows price the same 12,296,804 XP, so only the Attack rate and GP/XP move.

MethodRateActionsActive hoursGP/XP estimate
Sulphur Naguas 115,000 XP/hr 30,743 107 hrs +24.6M gp
Nightmare Zone (Dharok's) 105,000 XP/hr no action unit 117 hrs not estimated

Sulphur Naguas saves 10 hrs over Nightmare Zone (Dharok's), which is 10% of the slower total.

13,034,431 XP for 99 is arithmetic, not opinion; the Attack rates behind these hours are the part to re-check, last done 16 October 2026. Data sources.

A practical Attack route

3 stages, 1-40 to 70+: each names the Attack method to switch to and what the switch buys.

  1. 1-40
    Quest and accurate weapons

    Use early quest rewards where available, then train on low-defence creatures with the best accurate weapon you can afford.

  2. 40-70
    Controlled combat targets

    Choose a controlled Slayer or melee target if you want shared XP; use the Attack style when you need the level for a weapon unlock.

  3. 70+
    Train around your weapon goal

    Abyssal whip, Osmumten's fang and other upgrades change the useful breakpoint, so set the target to the next unlock instead of blindly chasing 99.

Attack by goal

What changes the choice

  • Fastest: Use high-XP melee or bursting setups and accept supply cost; compare the method's real XP/hr with the weapon requirement.
  • Shared combat: Controlled style balances Attack, Strength and Defence, but it is slower for a single skill than a dedicated style.
  • Account build: Pure and zerker accounts should stop at their combat-plan breakpoint because extra Defence or Attack can change PvP brackets.

Requirements and caveats

  • Weapon accuracy and attack-style choices affect hit chance, so the table is an average rather than a guaranteed rate.
  • Quest XP, Slayer assignments, food and prayer supplies are not included in the hourly method cost.
Common mistakes to avoid
  • Counting shared or quest XP as if it were dedicated Attack XP.
  • Using a weapon before meeting its Attack requirement, then comparing its theoretical XP/hr to an available setup.

3 Attack switches, reviewed 2026-10-16. Attack training on the OSRS Wiki.

Attack FAQ

How many hours is 99 Attack?

116 active hours on the idealized route, which switches to the fastest unlocked method the moment its level is met. Two hours a night turns that into 58 evenings.

How many kills do you need for 99 Attack?

About 30,743 kills at 400 XP each on Sulphur Naguas, from level 70 to 99.

Fastest Attack method in OSRS?

Sulphur Naguas, from level 70, at about 115,000 XP/hr. The current fast-and-profitable meta: 48 Slayer plus Perilous Moons started; dual macuahuitl setup, drops noted ores and runes.

What is a practical Attack training route?

1-40: Quest and accurate weapons - Use early quest rewards where available, then train on low-defence creatures with the best accurate weapon you can afford. 40-70: Controlled combat targets - Choose a controlled Slayer or melee target if you want shared XP; use the Attack style when you need the level for a weapon unlock. 70+: Train around your weapon goal - Abyssal whip, Osmumten's fang and other upgrades change the useful breakpoint, so set the target to the next unlock instead of blindly chasing 99.

Which Attack method pays?

Yes - Sulphur Naguas earns roughly 2 gp per XP, and Ogress Warriors earns roughly 3 gp per XP, and Slayer tasks earns roughly 10 gp per XP. All of them are slower than Sulphur Naguas at 115,000 XP/hr.

What should I check before choosing a Attack method?

Weapon accuracy and attack-style choices affect hit chance, so the table is an average rather than a guaranteed rate. Quest XP, Slayer assignments, food and prayer supplies are not included in the hourly method cost. Common mistakes include Counting shared or quest XP as if it were dedicated Attack XP. Using a weapon before meeting its Attack requirement, then comparing its theoretical XP/hr to an available setup.

How can I compare two Attack methods fairly?

Sulphur Naguas spends 107 hrs of the 12,296,804 XP between level 70 and 99; Nightmare Zone (Dharok's) 117 hrs. The 10 hrs gap is the decision.

All 24 skill calculators, closest in hours first

Attack sits at 18 of 24 by active hours to 99. Hitpoints takes 107 hrs, Strength 127 hrs. Open the hub table: Slayer tasks is the only Attack row that pays, at 10 GP/XP.