OSRS Magic Calculator

Level 19 to 99 in 47 hrs, or 15 hrs from level 94 on Ice Barrage maniacal monkeys. Free-to-play skill.

OSRS Magic Calculator. 8 Magic methods are listed below, level 19 (Curse splashing) through 94 (Ice Barrage maniacal monkeys). Enchant diamond bolts at 270,000 XP/hr is the best of the 6 rows open at level 70. 46 hrs at 10 hrs a week, 183,535 casts, 12,296,804 XP - change any input above and all three recompute.

Magic goal

10 hrs / week

The damage

XP remaining
12,296,804
Actions left
183,535
casts via Enchant diamond bolts
Time left
46 hrs
Nights of grinding
32
weekly hours averaged across 7 days
ETA
in 5 weeks

Total cost ≈ 86.1M gp

Enchant diamond bolts at 270,000 XP/hr is what you can run today; Ice Barrage maniacal monkeys at level 94 raises that to 330,000.

Magic methods and rates

Rates here are what an ordinary Magic session produces, from Curse splashing up to Ice Barrage maniacal monkeys.

Method Lvl XP/hr GP/XP To goal Hours
Curse splashing afk
Wear ~-65 magic attack gear so every cast splashes; one click per 20 min keeps you going. Works in F2P. · 29 xp/cast
19 33,000 -0.6 424,028 373 hrs
Superheat Item
Smelts a bar every 1.8s with no furnace and adds free Smithing xp; iron ore keeps the gp loss tiny. · 53 xp/bar
43 85,000 -1 232,016 145 hrs
High Level Alchemy f2p
The F2P classic; alch GE items that resell near the nature rune cost and it is close to free. Second-monitor friendly. · 65 xp/cast
55 65,000 — 189,182 189 hrs
Enchant diamond bolts fastest
Fastest practical xp; each cast enchants 10 bolts at the bank. Onyx bolts at 87 push 400k+/hr for more gp per xp. · 67 xp/cast
57 270,000 -7 183,535 46 hrs
Charge Air Orbs profit
Run unpowered orbs to the Edgeville obelisk; charged orbs sell well. Wilderness route, so carry nothing risky. · 76 xp/orb
66 30,000 +25 161,801 410 hrs
Ice Burst maniacal monkeys
The mid-level meta: burst monkey stacks in Kruk's Dungeon (MM2) with Protect from Melee; xp per cast scales with damage.
70 250,000 -3 — 49 hrs
Plank Make afk
Lunar spell that auto-repeats through your inventory (~1 click per 90s); mahogany planks usually resell above input cost. · 90 xp/plank
86 100,000 +3 — 94 hrs (86+)
Ice Barrage maniacal monkeys fastest
The 2026 endgame meta at maniacal monkeys or stacked slayer tasks (dust devils); freezes up to 9 targets per cast.
94 330,000 -5 — 15 hrs (94+)

About training Magic

Magic is unusual among combat skills because nearly every cast pays out a fixed chunk of xp whether the spell lands or not, so you can level it at a bank booth, a lectern, or in a monkey-filled tunnel. Budget players ride utility spells like High Alchemy and Superheat Item almost for free, while gp-rich players Ice Burst or Barrage stacked maniacal monkeys in the MM2 tunnels for 250k-330k xp an hour. It is also one of the only skills trainable while genuinely AFK, by deliberately splashing spells in negative magic-bonus gear.

Did you know: Reaching 99 Magic (13,034,431 xp) with nothing but High Alchemy takes 200,530 casts of the same spell - at roughly 1,200 alchs an hour, that is about 167 hours of clicking one coin pile.

How this Magic estimate is built

5,089,817 XP separates level 94 from Magic 99, out of 13,034,431 total. 15 hrs is the gap over 330,000 XP/hr on Ice Barrage maniacal monkeys; 0 is the same gap over 0 XP per cast. No per-action XP for Ice Barrage maniacal monkeys, so the action tile stays blank and the hours carry the estimate. Ice Burst maniacal monkeys, Ice Barrage maniacal monkeys report no countable unit, and features in hours only for that reason. 11 nights at 1.4 hrs a day covers 15 hrs of Magic. 47 hrs from level 1, if you switch at 19/43/55/57/66/70/86/94.

Decision example

5,089,817 XP: Ice Barrage maniacal monkeys converts it in 15 hrs, Ice Burst maniacal monkeys in 20 hrs - 32% more clock. The faster row costs more: 25.4M gp against 15.3M gp for the same 5,089,817 XP. Low attention instead: Plank Make at 100,000 XP/hr.

Limits of the number

330,000 XP/hr is Ice Barrage maniacal monkeys over a session, 445,500 on a perfect tick. An hour of Ice Barrage maniacal monkeys burns about 1.6M gp in supplies. 5 GP/XP is dated 16 October 2026 - the next supply update moves it, the rate usually does not.

Magic, level 94 to 99

5,089,817 XP - 39% of a whole 99 - explained twice. Same target, same 5,089,817 XP; the Magic rate is the only difference.

MethodRateActionsActive hoursGP/XP estimate
Ice Barrage maniacal monkeys 330,000 XP/hr no action unit 15 hrs -25.4M gp
Ice Burst maniacal monkeys 250,000 XP/hr no action unit 20 hrs -15.3M gp

Ice Barrage maniacal monkeys saves 4.9 hrs over Ice Burst maniacal monkeys, which is 32% of the slower total.

Magic rates re-checked 16 October 2026 against Magic training on the OSRS Wiki; XP thresholds follow the game's own curve. Data sources.

A practical Magic route

3 stages, 1-55 to 70+: each names the Magic method to switch to and what the switch buys.

  1. 1-55
    Quest rewards and utility casts

    Use teleport, alchemy and combat unlocks to level while progressing the account instead of buying every early rune.

  2. 55-70
    Alch, burst or splash

    High Alchemy is predictable, bursting is combat-linked and splash is low attention; choose according to supplies and target XP.

  3. 70+
    Unlock the useful spellbook

    Ancient, Lunar and Arceuus spells have different XP and utility; plan around 70, 77, 80 and 94 unlocks before 99.

Magic by goal

What changes the choice

  • Fastest: Multi-target bursting can win on XP, but its rune and potion burn is much higher than alchemy or teleport loops.
  • Profit: High Alchemy can be near break-even with the right items; use current margins and include the cost of nature runes.
  • Account utility: Teleport and spellbook training may be slower but unlock travel, raids and skilling benefits while you level.

Requirements and caveats

  • Spellbook, runes, staves, gear and target grouping determine the method's real rate.
  • Combat Magic XP depends on damage and spell choice; utility casts use a different XP/action model.
Common mistakes to avoid
  • Using a burst rate without the quest, spellbook or multi-combat target required to stack monsters.
  • Calling alchemy profitable without counting nature runes and the item's buy/sell spread.

3 Magic switches, reviewed 2026-10-16. Magic training on the OSRS Wiki.

Magic FAQ

How long does 99 Magic take in OSRS?

Roughly 47 hours of play, assuming you move to each faster Magic method as soon as its requirement is met. At two hours a night: 24 sessions.

How many casts do you need for 99 Magic?

About 191,511 casts at 67 XP each on Enchant diamond bolts, from level 57 to 99.

Which Magic method is fastest?

Ice Barrage maniacal monkeys, from level 94, at about 330,000 XP/hr. The 2026 endgame meta at maniacal monkeys or stacked slayer tasks (dust devils); freezes up to 9 targets per cast.

What is a practical Magic training route?

1-55: Quest rewards and utility casts - Use teleport, alchemy and combat unlocks to level while progressing the account instead of buying every early rune. 55-70: Alch, burst or splash - High Alchemy is predictable, bursting is combat-linked and splash is low attention; choose according to supplies and target XP. 70+: Unlock the useful spellbook - Ancient, Lunar and Arceuus spells have different XP and utility; plan around 70, 77, 80 and 94 unlocks before 99.

Is Magic profitable?

Yes - Charge Air Orbs earns roughly 25 gp per XP, and Plank Make earns roughly 3 gp per XP. All of them are slower than Ice Barrage maniacal monkeys at 330,000 XP/hr.

Magic method choice: what matters?

Spellbook, runes, staves, gear and target grouping determine the method's real rate. Combat Magic XP depends on damage and spell choice; utility casts use a different XP/action model. Common mistakes include Using a burst rate without the quest, spellbook or multi-combat target required to stack monsters. Calling alchemy profitable without counting nature runes and the item's buy/sell spread.

Is Ice Barrage maniacal monkeys worth it over Ice Burst maniacal monkeys?

4.9 hrs is what Ice Barrage maniacal monkeys saves you over Ice Burst maniacal monkeys across 5,089,817 XP, once level 94 is behind you.

All 24 skill calculators, closest in hours first

Magic sits at 11 of 24 by active hours to 99. Crafting takes 36 hrs, Thieving 51 hrs. Open the hub table: Charge Air Orbs is the only Magic row that pays, at 25 GP/XP.